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A Longer Project Name That Wraps to Two Lines

iOS Android SwiftUI Design Systems User Research

Two-to-three sentence lead: name the product, the audience, the role you played, and the headline outcome. End with the quantified result that earns the reader's next scroll.

+175% Headline metric
Secondary metric
+70% Tertiary metric
Credits

Team and role.

Lead designer
Natalia Koldaeva — research, IA, visual, prototyping, design system
Product
First Last (PM, Mobile)
Engineering
First Last (Lead iOS) · First Last (Android)
Research
First Last (Senior UX Researcher)
Hero image · landscape · 16:9 (or 2.25:1 for a wider banner)
Role Senior Product Designer
Platforms iOS · Android
Year 2024 · 6 mo
The product

A one-sentence positioning of the product.

Product description in plain prose. Establish the domain, the users, the scale, and the existing market context. Save the conflict for the next section — here we're orienting the reader, not selling the work yet.

The challenge

A specific, quantified failure mode.

Open with the number that tells the story — e.g. only 24% of users returned after their first session. Then describe what was producing that gap: the navigation buried features, the onboarding overwhelmed, the AI couldn't personalize fast enough. Show that the problem wasn't a mystery; the fix was.

“The one-line design brief, framed as a question or principle the rest of the work answers.”

Process · Research

What the research told us.

Describe the research method — interviews, diary studies, card sorts, data audits — and the sample size. Be specific: "12 hours of moderated sessions with 8 power users" beats "we talked to users." End with the synthesis that triggered the design decision in the callout below.

Key insight

The one sentence that defined what the design had to do. Pulled out so a skimmer who reads nothing else gets the crux of the work.

Optional follow-up paragraph that grounds the insight in concrete user behavior or quotes from the research.

Process · Concepts

Three directions worth testing.

Brief framing of why three concepts and what each one bet on. Naming each concept ("Sidebar Drawer", "Dashboard Style", "Step-Driven") gives the reader a vocabulary to follow the rest of the case study.

Concept 01 · Mockup

Option 01 — Concept name

Concept 02 · Mockup

Option 02 — Concept name

Concept 03 · Mockup

Option 03 — Concept name

Process · Validation

Tested before it shipped.

Describe the test protocol — A/B, moderated usability, internal TestFlight — sample size, and what you measured. The point is to show that the design choice was settled with data, not opinion.

Test session screenshot or research diagram

Caption: what the reader is looking at

30% Headline metric
85% Secondary metric
−40% Reduction metric
90% Qualitative signal
The solution

The shipped design, in one sentence.

Feature highlight headline

Paragraph describing the specific feature, the user-facing change, and why this approach beat the alternatives. Keep it concrete — name the screen, the gesture, the affordance.

Feature mockup
Primary mockup · 2/3 width
Detail · 1/3 width
Before · After

What changed.

Before

Before — the old experience

After

After — the new experience

Outcomes

What shipped, what moved.

+175%
The single sentence that names the metric, the time window, and the business impact — written so a recruiter screenshot of this block alone tells the story.
Retention · 7-day
+70% Revenue surge
3.1 → 4.0 App Store rating
+15 NPS points

“A direct quote from a user, stakeholder, or teammate that backs up the outcomes. Keep it short, specific, and unedited — paraphrased quotes read as marketing.”

First Last · Role · Company
Stack

Tools and methods.

SwiftUI Xcode User research A/B testing Design systems WCAG AA

“The one sentence about what this project taught you, or changed about how you approach the next one. Reflection beats summary — show the reader what you took with you.”

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